Not everybody’s into super sweaty matches, so we kind of balance it for everyone. We kind of just make adjustments as we go, but I think it’s important to have a wide variety of experiences. I think we even looked into keeping those cars from blowing up every round in search and destroy because that gets really old. “ trying to ruin people’s fun on every single map. I think it’s important to have these fun, experiential maps, and we obviously have enough for the CDL to have their play space. Smith continued: “You know, our user base is so huge. “So, we try to keep it fun and switch it up, but there’s a balance.” “I know that map’s not super popular in certain groups, but we like to keep it fun and it’s really neat to move through those cars, channelling Sicario,” he said. All of the cars are also destructible, meaning they can unexpectedly explode at any given moment.Īccording to Smith, it was supposed to channel one of my favourite films – Sicario. The map was criticised due to its narrow layout but also because of the bumper-to-bumper traffic. There’s ones where ‘hey, it’d be really cool to fight over a border crossing.’” “Not all of them are super sweaty, balanced ones. “Map-wise, we try to have a balance between experiential maps and the more competitive maps,” he said. Speaking to Dexerto, multiplayer design director Geoff Smith explained that Infinity Ward didn't necessarily aim to create a perfectly balanced map with Santa Sena, but instead just wanted something fun.
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